Tech Hunter is a science-fiction treasure hunting game. Use your fleet of unique vehicles to explore an alien planet, discover advanced technology and upgrade your tools and equipment. Solve an ancient mystery and learn the story of the civilisation behind the ruins in this free roam exploration game.








Tech Hunter is currently under development. The images above are from our current prototype build and are just a taste of where we’d like to take our game.

Adventure begins when a colony ship is forced to make an unplanned landing on a remote planet. Ancient ruins are quickly discovered by the colonists, along with the artifacts of alien technology they contain.

Your task is to explore the planet and recover as much technology as you can. Use your hovership to explore vast outdoor areas, and a variety of drones to delve into ruins and overcome their challenges. The technology you find can be used to upgrade your vehicles and tools to explore further and better meet the challenges you will face.

As you explore you will uncover the origin and purpose of the ruins, and the story of those who left them behind.


  A fleet of unique vehicles to control

  A variety of challenges and puzzles to beat

  New technology to unlock and upgrade

  A large world to explore

  A science fiction plot with a mystery to solve



Split Symmetry is a small game development team from Adelaide, South Australia. We create video games for PC and consoles with a focus on thoughtful gameplay. Our intention is to make games that look like big-budget titles while offering something a little bit different.

We started Split Symmetry out of the shared ambition to create our own console games, and have since been working on our first prototype and demo, Tech Hunter.


Richard is an experienced game and simulation programmer, having worked in the simulation and serious games industry as co-founder and Lead Programmer of Holopoint Interactive for several years. He also works on game projects in his own time. One of his games, Master Thief, was published by GameTraders and is available on Google Play.

When he’s not building games Richard teaches game programming.



Jamie has experience in the entertainment games industry as well as in simulation and serious games. Before returning to South Australia where he joined Holopoint, Jamie worked in the AAA games industry as an Environment Artist on Team Bondi’s L.A. Noire, released on PC and consoles. Jamie has also taught Game Asset creation at the University of South Australia, and currently works at an animation studio in Adelaide.




Anna is an experienced graphic designer and 2D artist. Her considerable experience spans commercial branding, video game projects and traditional art. Her games have been on show at conventions and her art, both digital and traditional, has been featured in exhibitions.

Anna is also a graphic designer and marketing assistant for one of Australia’s biggest real estate brands.