Tech Hunter is a science-fiction treasure hunting puzzle game. Use your fleet of unique vehicles to explore an alien planet, discover advanced technology and upgrade your tools and equipment.
A mysterious civilisation has scattered
artefacts in underground structures.
Solve the puzzles within to reveal more about the planet and the civilisation.
Upgrade your fleet of vehicles to solve a variety of challenges. Unlock new abilities and discover more vehicles as you play. Can you solve the Tech Hunter mystery?
Split Symmetry is a local game development team from Adelaide, South Australia. Read more about the team below.
Richard is an experienced game and simulation
programmer, having worked in the simulation and serious games industry as co-founder and Lead
Programmer of Holopoint Interactive for several years. He has also taught programming
and game development at the Academy of Interactive Entertainment.
Richard is a tools- and process-oriented developer, and also applies these skills outside of game development.
Jamie has experience in the entertainment games
industry as well as in simulation and serious games. Before returning to South Australia where
he joined Holopoint, Jamie worked in the AAA games industry as an Environment Artist on Team
Bondi’s L.A. Noire, released on PC and consoles.
Jamie has also taught Game Asset creation at the University of South Australia, and
worked at an animation before returning to game development full time.
Anna is an experienced graphic designer and artist. Her considerable experience spans commercial branding, video game projects and traditional art. Her games have been on show at conventions and commercially released, and her art, both digital and traditional, has been featured in exhibitions.
Anna also works on games and applications as a digital artist at an Adelaide studio.
Ben has worked on a number of released mobile and console titles at Adelaide's biggest game studios. He has a passion for developing high quality graphics techniques, environments and gameplay mechanics.
In his spare time, Ben enjoys developing shaders and playing electric guitar.
Morgan is a lead Virtual Reality developer for a major architecture firm, where he applies his level design and interactive design experience to solve real world problems with leading edge technology.
He also applies his skills to traditional video games, having developed many levels for Tech Hunter and made significant contributions to the game's mechanics.